me:
> • I think I'm still learning problem-solving techniques as a result of my speedrunning work.
> • In my last speedrunning session I made an action plan item that encompassed 30 sessions worth of work. Before this session I didn't know enough to be able to make a plan regarding the next 30 sessions. So I think I'm getting better at speedrunning. And this means getting better at any multi-session project.
> Cool. Though planning 30 sessions ahead sounds unnecessary. Is there a benefit to it? Is it a flexible plan that’s easy to change later (so little downside)?
Maybe I should have explained more of my thinking regarding the 30 session plan. I'll do that now.I noticed that it took me 30 sessions of Cap kingdom (first kingdom) to go from ~200% of WR time to ~119% of WR time. So I thought that each kingdom after that would need at least that much because those kingdoms are more difficult (assuming all other things are constant, like my skill). This is a vague impression I got a long time ago when I first started speedrunning. And to account for the extra difficulty of the next kingdom, I decided to reduce the goal from 119% to 125%.
So I set the minimum bar for 30 sessions per kingdom to go from 200% of WR time to 125% (or whatever number I think I can achieve within 30 sessions for that kingdom).
Now I think the 30 number is wrong. I think I should be matching the 30 with the number of minutes of the speed run, rather than with a kingdom. So like instead of thinking in terms of 30 sessions per kingdom, I should think in terms of 30 sessions per 2-minute section of the speedrun.
Regarding flexibility: Yes it's flexible, like everything else. Plans can be changed, edited on the fly, or given up on. All things that should be documented and analyzed. But there's also a sense in which it's not flexible. Pass/fail criteria should not be flexible in a way where the user could cheat by treating a fail as a pass. One could change the pass/fail criteria, but that should be documented rather than done on the fly without documentation. Regarding the 30 sessions, the idea is like this: do a minimum of 30 sessions of every 2-minute section of the game in order to go from 200% of WR run to 125% of WR run. If I reach 125% before 30 sessions, keep going to 30 sessions to see what % I get. If I reach 30 sessions but I'm still above 125%, move on to next kingdom. So this is just a framework to help me decide what to do with my speedrunning sessions, specifically with regard to how to decide to switch to the next kingdom.
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